#pragma once

class Geometry2D: public CObject
{
public:
	DECLARE_SERIAL(Geometry2D)

	Geometry2D(void);
	Geometry2D(const Geometry2D& lhs){}
	void operator = (const Geometry2D& lhs){}
	virtual ~Geometry2D(void);

	void* operator new(size_t size);
	void  operator delete(void* p);
	void* operator new[](size_t size);
	void  operator delete[](void* p);

	virtual void Render(CDC* pDC) const{}
};
